Waterproof
(Alteration, Evocation)

Range:  0
Components:  V, S, M
Duration:  1 hour + 1 turn per level
Casting Time:  1
Area of Effect:  Creature touched
Saving Throw:  None

This spell creates an invisible, thin membrane around the recipient and any objects in his possession, through which water cannot pass, except at the mouth (water breathing, for example, is not hindered if it is in effect, but it is not otherwise provided by this spell). Its purpose is to protect and keep dry objects that could otherwise be damaged or destroyed by water (spellbooks, torches, tinderboxes, etc.), since precipitation merely beads and rolls off the recipient and bodies of water do not penetrate the barrier. The spell does not confer any special abilities to survive or breathe underwater, but it will keep the wizard and his possessions dry while there.
If used against a creature native to the elemental plane of water, the spell inflicts 1d4 points of damage on a successful attack roll.
The wizard may affect an additional man-sized creature for every extra level of experience. The material component of the spell is a duck feather or a small square of oilcloth.

